Oct 25, 2005, 09:51 AM // 09:51 | #1 |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Necro armour
Does anyone know how much extra damage you receive against holy damage when wearing the 70AL armour, and is it worth it?
Also, what kind of an effect fo the Bloodsoaked boot have, and, again, are they worth it? |
Oct 25, 2005, 08:21 PM // 20:21 | #2 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Any extra holy damage is too much and not worth +10 armor.
I haven't tried the boots myself but have heard that they do not work yet. |
Oct 25, 2005, 08:50 PM // 20:50 | #3 |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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I have heard Necrotic/Tormentor suffers a flat 20 points of extra damage vs Holy Damage.
Is it worth it? In PvE, definately. Very few opponents deal Holy damage. In PvP, depends on how often you face smiters and how good your monk is. At the moment, Bloodstained Boots don't do diddly. (But they look nice) |
Oct 25, 2005, 10:51 PM // 22:51 | #4 |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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I have heard people complain that the boots dont seem to do anything, guess that would be why...
Oh well, they are a nice idea, pity they are useless. |
Oct 26, 2005, 02:23 AM // 02:23 | #5 |
Lion's Arch Merchant
Join Date: Apr 2005
Guild: Moa Birds [MB]
Profession: Mo/N
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The Necrotic/Tormentor is well worth it right now. As Carinae stated, very few monsters use smite in PvE. And the current state of PvP, smiters are pretty much non-existant. So go for it.
The Bloodstained boots, they're supposed to reduce casting time by 1 second, but that cast time can't drop below 1 second itself, right? |
Oct 26, 2005, 04:26 AM // 04:26 | #6 |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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They reduce the cast time by one second on any corpse spell with a cast time over 4 seconds.
But..... there are no corpse spells with a cast over 4 seconds. |
Oct 26, 2005, 09:09 AM // 09:09 | #7 |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Just though of another question: is the increased holy damage thing global, like the Knights absorbtion bonus? Im guessing yes, since most holy damage ignores armour anyway, so I dont see it looking for a hit location; which makes it an all-or-nothing kind of set in my opinion.
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Oct 26, 2005, 09:55 AM // 09:55 | #8 | |
Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
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Quote:
Last edited by Shattered Self; Oct 27, 2005 at 07:01 AM // 07:01.. |
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Oct 26, 2005, 11:31 AM // 11:31 | #9 |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Ok, that makes sense, so it IS global; but, unlike the Knights bonus, it does stack.
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